Ever-evolving tabletop-game created for tabletop fans by tabletop fans.
Dungeons & Dwarves Rulebook is aviable in Czech and later this year in English
Dungeons of Dwarves is simple and easy to learn, but keeps the exciting gameplay.
Leave your own mark on Dungeons & Dwarves by expanding the Foundry module of GitHub, correct my translational errors or just send me your ideas.
Explore new and changed rules and features, that revitalise the gameplay, and differentiate it from other TTRPG's
With all the basic features, and more in development.
In most cases D&D acts more like framework onto which you build your worlds. It gives you rules to keep your game running without a hich, but your homebrew content is the most important here. At the same time it is largely compatible with 5E, so there will not be time where you could not find what you need.
Dungeons and Dwarves is a TTRPG style of DnD. It is based on Dungeons and Dragons 5E but changes it substitutionally while keeping a good gameplay loop. Apart from the rulebook and World Guide, it comes with its own Foundry system and short campaign to test it out.
The game is based on Dungeons and Dragons 5E and takes basic gameplay mechanics and rules from it. However, it differs significantly in several ways, and it is also still evolving, and it will be until it becomes so different that I could call it a standalone game.
Simplicity is one of the key differences. Dungeons and Dwarves simplifies the core mechanics in a way that does not affect the gameplay in a bad way and makes grasping the rules easy. Dungeons and Dwarves include only five abilities, scraps skills like acrobatics, completely rethinks the spell systems and skills for classes without magic, classes and races, simplifies proficiencies, weapon and armour creation and much more.
In general, Dungeons and Dwarves works more like a framework. In the rules, you will not find the exact examples of weapons, armour, races, and classes. You will only find the rules that will help you create and easily manage all of it and give you all the creative space. Players can play as every class that suits DM's world and have the craziest spells and weapons you or your DM can create. This TTRPG is built on homebrew content. It allows players to make their craziest power dreams a reality. Even though your DM still has the last word, and becasue of the flexibility of the rules, you can create many different types of worlds. If you do not want to make all of the content yourself, you can use the World Guide for Dungeons and Dwarves, where you will find creations for our campaigns and other examples because Dungeons and Dwarves is based on Dungeons and Dragons 5E, they are highly compatible and easily adaptable.
The Dungeons and Dwarves being a "framework" also means that DM can add rules, do not use any rule that does not suit their world or change it a little.
If you want to read the rules or use them, you will find a download link in the section Important Links.
Dungeons and Dwarves was at the start, created just for me and my friends. We mostly played online on Roll20, where you have a limited amount of support for custom systems and its subscription service. So, I started the search for a replacement. I found Foundry. It has a few drawbacks but has lots of advantages. One of those is their module system. With one of those I created a character sheet, but that was for the modularity. So, I tried to develop my own system.
Even though my javascript knowledge was almost nonexistent, some tutorials and looking at other systems gave me enough knowledge to create a functioning system for the Dungeons and Dwarves that lets you play it comfortably
It has all the basics like character sheets, rolling, item sheets etc. It also has some automatizations like automatic calculations of AC, speed, and more. So it is in a state where you can play it, it looks decent enough, does not require third-party solutions that do the work just partially, and takes a lot of time to set up.
I have planned several new features, and it will mostly stay up to date when it comes to rule updates.
If you want to use the system, you can find it on GitHub or the official official foundry database.
Hero from Another World is my first campaign. It is also the first to create a campaign for Dungeons and Dwarves. So, its purpose is for players to test Dungeons and Dwarves on it. It has a few quirks that make it special, and it is pretty short. It is not a one-shot how I planned it, but I think the story turned out well, and I think that even players could enjoy it. I will not spoil the story here. If you want to try or read it, you can download it. The maps included in the story are pretty barebones, as they were one of my first map-making tries, but they should work. I remade most of the maps, but they use the Forgotten Adventures asset, and I do not know if the length and number of maps would still apply to the Fan-Content Policy, which means that I will not update them in the near future. The sequel of the story is in the making. It will be bigger, more open, and longer than Hero from Another World. When I complete it, I will think about publishing it, but I will see if I comply with the FA fan licence because without the maps, it would not make sense, or I will think about a commercial licence for it and sell it.